interesting game
- Europe > Switzerland > Zürich > Zürich (1.00)
- North America > United States > New York > Kings County > New York City (0.40)
- Europe > Germany (0.04)
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GAVEL: Generating Games via Evolution and Language Models
Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and accurately evaluating the originality and quality of previously unseen games. Prior work in automated game generation has largely focused on relatively restricted rule representations and relied on domain-specific heuristics. In this work, we explore the generation of novel games in the comparatively expansive Ludii game description language, which encodes the rules of over 1000 board games in a variety of styles and modes of play. We draw inspiration from recent advances in large language models and evolutionary computation in order to train a model that intelligently mutates and recombines games and mechanics expressed as code. We demonstrate both quantitatively and qualitatively that our approach is capable of generating new and interesting games, including in regions of the potential rules space not covered by existing games in the Ludii dataset.
- Europe > Switzerland > Zürich > Zürich (1.00)
- North America > United States > New York > Kings County > New York City (0.40)
- Europe > Germany (0.04)
- (8 more...)
GAVEL: Generating Games via Evolution and Language Models
Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and accurately evaluating the originality and quality of previously unseen games. Prior work in automated game generation has largely focused on relatively restricted rule representations and relied on domain-specific heuristics. In this work, we explore the generation of novel games in the comparatively expansive Ludii game description language, which encodes the rules of over 1000 board games in a variety of styles and modes of play. We draw inspiration from recent advances in large language models and evolutionary computation in order to train a model that intelligently mutates and recombines games and mechanics expressed as code.
GAVEL: Generating Games Via Evolution and Language Models
Todd, Graham, Padula, Alexander, Stephenson, Matthew, Piette, Éric, Soemers, Dennis J. N. J., Togelius, Julian
Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and accurately evaluating the originality and quality of previously unseen games. Prior work in automated game generation has largely focused on relatively restricted rule representations and relied on domain-specific heuristics. In this work, we explore the generation of novel games in the comparatively expansive Ludii game description language, which encodes the rules of over 1000 board games in a variety of styles and modes of play. We draw inspiration from recent advances in large language models and evolutionary computation in order to train a model that intelligently mutates and recombines games and mechanics expressed as code. We demonstrate both quantitatively and qualitatively that our approach is capable of generating new and interesting games, including in regions of the potential rules space not covered by existing games in the Ludii dataset. A sample of the generated games are available to play online through the Ludii portal.
- Europe > Netherlands > Limburg > Maastricht (0.04)
- Europe > Germany (0.04)
- Oceania > Australia > Queensland (0.04)
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Gene Kogan - Machine Learning for Artists: a beautiful and interesting game
Within the Machine Learning for Artists workshop program in Opendot from 21st to 25th of November, we are proud to invite you to the Gene Kogan OpenTalk, on Wednesday 23rd at 7 pm in Opendot lab. A Beautiful and Interesting Game: a lecture by Gene Kogan on creative applications for Machine Learning algorithms This talk examines the rise of machine learning and artificial intelligence through the lens of artistic practice and creative subversion. Recent breakthroughs in scientific research, combined with the proliferation of big data and cheap GPU computing power, have dramatically increased the capacities of machine intelligence in a variety of domains. The tech titans have swiftly integrated them into most of their core services, whilst numerous startups have appeared to capitalize on emerging markets. At the same time, artists, boosted by independent open source implementations, have attempted to subvert and illuminate those same technologies, shedding light on the sometimes beautiful and sometimes dangerous new faculties of these powerful algorithms.